🤴
Drifters (Hero)
You can summon drifters in the following two ways:
- Mystery Box. Each Mystery Box can summon a drifter to join your faction. Summoning a drifter from a Genesis Mystery Box has a higher probability to get a hero with higher rarity.
- Marketplace. Players can also recruit a drifter from other player in the marketplace. You can enjoy more gameplay in the game starting from picking a drifter that other players have already trained.
The rarity of drifters is fixed when summoned and does not change forever. Drifters with higher rarity not only get more initial points, meaning higher initial attributes, but more importantly, they also get more upgrade points that can be used to improve their attributes at each future level.
Drifters have five levels of rarity: Common, Uncommon, Rare, Epic, Legendary.
Rarity | Initial Points | Upgrade Points |
---|---|---|
Common | 80 | 15 |
Uncommon | 95 | 17 |
Rare | 133 | 19 |
Epic | 213 | 21 |
Legendary | 426 | 26 |
Legendary drifters can ONLY be obtained by co-summoning from four different types of epic drifters that summoned through Mystery Box directly. Epic drifters purchased through the market CANNOT realize that co-summoning process.
Drifters are Rank 0 at the first beginning. You can rank up your drifters by consuming a certain amount of $AG, the higher the rank the more $AG you need to consume.
Ranking up is one of two important ways to enhance your drifters.
Higher rank drifters gain privileges in the following ways:
- Income Multiplier. Multiply earnings during adventures.
- Longer RT. Longer Remaining Time (RT) to adventure.
- Higher Crit Chance. Higher Lucky to increase crit chance in battles (both PVE and PVP).
- Higher Drop Rate. Higher chance of getting rare materials or equipments when they challenge dungeons or explore in a Dwarven Mine.
- More Dungeon Challenges per day.
- Higher success rate of forging equipment.
- Chance of joining high-level adventures and dungeons.
Rank | $AG | $DGT | Failure Probability | Income Multiplier | Remaining Time Bonus | Lucky Bonus | Drop Rate Bonus | Dungeon Time per Day |
---|---|---|---|---|---|---|---|---|
Rank 0 to Rank 1 | 13,000 | 0 | 0% | 2 | 20 | 10 | 10% | 3 |
Rank 1 to Rank 2 | 25,000 | 0 | 0% | 3 | 20 | 20 | 25% | 3 |
Rank 2 to Rank 3 | 75,000 | 0 | 0% | 6 | 20 | 30 | 45% | 3 |
Rank 3 to Rank 4 | 225,000 | 250 | 0% | 14 | 20 | 40 | 70% | 4 |
Rank 4 to Rank 5 | 500,000 | 2,500 | 20% | 24 | 20 | 50 | 100% | 5 |
Rank 5 to Rank 6 | 1,000,000 | 5,000 | 25% | 48 | 20 | 60 | 140% | 6 |
Rank 6 to Rank 7 | 2,500,000 | 25,000 | 30% | 75 | 20 | 70 | 190% | 7 |
Rank 7 to Rank 8 | 5,000,000 | 50,000 | 40% | 100 | 20 | 80 | 250% | 8 |
Rank 8 to Rank 9 | 10,000,000 | 60,000 | 50% | 200 | 1000 | 90 | 320% | 9 |
Rank 9 to Rank 10 | 25,000,000 | 150,000 | 50% | 300 | 1000 | 100 | 400% | 10 |
There is a failure probability during the ranking up process. Your difters will disappear if the upgrade fails.
However, you can reduce the failure probability by attaching other drifters to a drifter rank upgrade. The higher rank or rarity drifters you attach, higher success rate to upgrade a drifter's rank. The upper limit for reducing the probability of failure is 100%.
Reduce failure probability by drifter attached.
Rarity/Rank | Rarity (same level) | R-1 | R-2 | R-3 | R-4 |
---|---|---|---|---|---|
Rank (same level) | 77.6% | 54.3% | 38.8% | 23.3% | 15.5% |
R-1 | 48.5% | 34.0% | 24.3% | 14.6% | 9.7% |
R-2 | 33.4% | 23.4% | 16.7% | 10.0% | 6.7% |
R-3 | 24.2% | 17.0% | 12.1% | 7.3% | 4.8% |
R-4 | 18.6% | 13.1% | 9.3% | 5.6% | 3.7% |
R-5 | 14.9% | 10.4% | 7.5% | 4.5% | 3.0% |
R-6 | 12.4% | 8.7% | 6.2% | 3.7% | 2.5% |
R-7 | 11.0% | 7.7% | 5.5% | 3.3% | 2.2% |
R-8 | 10.0% | 7.0% | 5.0% | 3.0% | 2.0% |
Drifters are Level 1 at the first beginning. You can get EXP to level up your drifters by exploring dungeons. Level up is one of two important ways to enhance your drifters. Higher level drifters get more upgrade points to increase stats and therefore have more fighting power to challenge high-level dungeons or gain an advantage in the Arena.
Remaining Time (RT) is the time remaining before drifters can go to adventures to yield profit. The initial RT for a drifter is 864,000 blocks (approximately 35 days). Genesis drifters have extra 288,000 blocks (approximately 10 days) as a bonus.
Players can increase RT of their drifters by ranking up or Sacrifice process.
The default class of drifters is the Novice. Player can transfer drifters' class by finishing certain missions to Viking Warrior, Rune Mages or Ranger. More classes will open as the game processess.
The default class of drifters.
Warriors full of Viking spirit. They can equip all one-handed or two-handed weapons except wands, and light or heavy shields and medium or heavy armor. Viking Warriors are reliable protectors of the team.
Rune Mages are considered to be spellcasters who wield powerful spells, but are often physically weak as a trade-off. They can only equip staff and robes, and cannot use any shields or armor. Rune Mages are good at dealing with AOE damage.
Rangers are archery masters, good at wilderness survival and giving opponents a fatal blow with a bow. Rangers can equip crossbow weapons and light or medium armor, and cannot use shields.
Strength (STR) represents the strength of a drifter's muscles. It is the main attribute for Viking warriors and determine their attack power. In addition, heavy armor and heavy shields usually have minimum requirements for strength.
Agility (AGI) represents hand-eye coordination, physical flexibility, reaction, and balance abilities. It is the main attribute for rangers and determine their attack power.
Intelligence (INT) represents the learning and thinking ability of a person. It is the main attribute for rune mages and determin their attack power. High-intelligence rune mages can learn more advanced types of spells and can cause more significant damage when they release the same spells.
Constitution (CON) represents health and endurance, the value of life, so physique is essential for every class. In addition to health, the constitution also determines the possibility of a drifter being affected by debuffs.
Vitality (VIT) represents the drifter's endurance to injury and pain. It will determine the drifter's resistance to physical damage.
HP represents the drifter's ability to take damage. When exploring a dungeon or starting a PVP battle on the arena, each drifter will have a complete HP value. The upper limit of each drifter's HP = 15 * CON + 3 * STR + 3 * AGI + 3 * INT + 3 * VIT + HP bonus provided by the equipment. When the drifter takes damage, the HP will reduce. When the HP is reduced to 0, the drifter will withdraw from the battle. After the end of a dungeon or PVP battle, the drifter will restore all health.
The drifter's ability to damage his target.
ATK = 1.7 * STR (Viking warrior) or AGI (rangers) or INT (rune mage) + ATK bonus provided by the equipment.
For Novice, ATK = 1.7 * MAX(STR, AGI, INT) * 50%
The drifter's ability to resist physical damage.
DEF = 1.7 * VIT + 0.3 * CON + DEF bonus provided by the equipment.
Last modified 1yr ago